Carrom

Coins, awards and the shop in Carrom: how to earn, what each award takes, and what to buy first

How coins work in Carrom by 22Softwares: what each match, the daily bonus and the Daily Challenge pay, how to unlock all 14 awards, and how the shop’s boards, pieces and strikers are priced.

Every match of Carrom by 22Softwares ends with a small number in gold: the coins you just earned. Coins buy new boards, coin sets and strikers in the shop, and a list of 14 awards pays out extra coins the first time you reach each milestone. None of it changes how a shot plays. A Dragon Eye striker is exactly as big and as heavy as the classic one. But knowing where coins come from tells you a lot about how the game wants to be played, and it can save you from spending your first few hundred coins on something you will not use.

This guide lists every way to earn, what each award really asks for, and how the shop is priced.

Where coins come from

Matches against the bots

A win against a bot pays by difficulty, and a loss pays 10:

Bot levelWinLoss
Easy3010
Medium5010
Hard8010
Expert12010

A loss still pays 10, so a close game against a stronger bot is never wasted. Moving up a level pays off quickly: one Hard win is worth almost three Easy ones.

The 29 Game is longer, so it pays more: 100 for a win against Easy, 130 against Medium, 160 against Hard and 200 against Expert, and 20 for any loss.

Pass & Play and online

A Pass & Play match on one phone pays 10 coins, whoever wins. Online, ordinary matches pay no coins; only the 29 Game does, with 150 for a win and 20 for a loss. That keeps online play about rating and bragging rights rather than farming coins.

The daily login bonus

Opening the game once a day pays a bonus that grows with your streak: 20 coins on the first day, 30 on the second, and 10 more each day until it reaches 80 on the seventh day in a row. It stays at 80 for as long as the streak lasts. Miss a day and the streak starts again at 1.

The Daily Challenge

The first time you solve a day’s challenge you earn 40 coins, plus 10 for every stroke you had left under the limit. The limit is the number of pieces on the board plus two (plus three on tower days), so a tidy solve with strokes to spare can be worth 60 or 70 coins. Replaying a challenge you already solved can improve your best score but pays nothing more.

Doubling a reward

On the results card, when ads are available, a Watch an ad: double coins button lets you watch a short video to receive the match reward a second time. If a loss to a bot ends a win streak of two or more, a Watch an ad: keep your streak button lets you keep it the same way. Both are optional.

What does not pay

Practice pays nothing: it is for learning, and it only records your fewest strokes to clear the board. Leaving a bot match after you have taken a stroke counts as a loss, which resets your win streak, so quitting a game that is going badly will not protect a run of wins.

The results card after a Classic win over the Medium bot Arjun: You win, 9 to 0, plus 50 coins, and three awards unlocked at once: Winner plus 25, Flawless plus 40 and Clean Sweep plus 60.

The 14 awards

Awards appear on the Awards tab. Each pays once, the moment you unlock it, and together they are worth 590 coins.

The Awards screen on a phone showing 6 of 14 unlocked. Unlocked awards such as First Pot, Winner, Royal Cover, Double Trouble and Break and Run have gold trophies; Hat-trick, Flawless, Clean Sweep and On Fire are still locked, each with its coin reward on the right.

One rule matters for most of them: the awards for single strokes only count your own strokes in matches against a bot and in the Daily Challenge. Pass & Play and practice do not count towards them.

Stroke awards

  • First Pot (10): pocket one of your own coins.
  • Double Trouble (20): pocket two of your coins in one stroke.
  • Hat-trick (50): pocket three in one stroke. This is the hardest of the stroke awards. Your best chance is a soft stroke into a cluster sitting near a pocket.
  • Royal Cover (25): pocket the queen and cover her, that is, pocket one of your own coins on the next stroke so she stays yours.
  • Break and Run (20): pocket one of your coins with the opening break of a bot match.

Match awards

  • Winner (25): win a match.
  • Flawless (40): win without a foul. The foul that matters here is the striker leaving the board; a stroke that misses everything is a foul in the rules, but it does not cost you this award.
  • Clean Sweep (60): win before your opponent has scored at all.
  • On Fire (50): win three matches in a row.
  • Giant Slayer (60): beat a Hard or Expert bot.
  • Grandmaster (120): beat an Expert bot. Your first Expert win unlocks Giant Slayer too, so it is worth 180 coins in awards on top of the 120 for the win.
  • Regular (40): play 10 matches.

A dominant win can unlock several at once. The win in the picture above was over a Medium bot with no foul and no score for the bot, so Winner, Flawless and Clean Sweep came together: 125 coins of awards on top of the 50 for the match.

Other awards

  • Daily Grind (30): solve any Daily Challenge.
  • Collector (40): own three items you bought in the shop. The free starting board, coins and striker do not count.

The shop

The Shop has three shelves: Boards, Pieces (the coin set) and Strikers. Tap any card to see the design large at the top before you buy; buying equips it straight away, and anything you own can be equipped again later for free.

The Shop on the Strikers shelf with 640 coins in the corner: the Classic striker is equipped, Jade costs 100 coins, and gold and ruby strikers are below.

Prices climb in tiers:

  • First buys: the Jade striker (100), the Rosewood board and the Ruby striker (150 each), the Night striker (200), the Ebony board (250) and the Ocean board (300).
  • Special designs from 250 to 900 coins: the glass-like Crystal designs, the sparkling Stardust and Starlight, Dragon, and animated designs such as the Aurora and Koi Pond boards and the Blaze striker.
  • Nature boards from 2,500 (Firefly Meadow) to 26,000 (Agate Geode).
  • Premium boards and strikers for long-time players, from 50,000 up to 150,000 for the Midas Gold board and the Diamond Prism striker.

Everything in the shop is cosmetic. Pieces keep the same size, the same weight and the same physics whichever design you pick, so a new striker will not make your shots better. Buy what you enjoy looking at.

How to use all this

A sensible order for a new player:

  1. Claim the daily bonus every day. By the seventh day it is worth more than a win against an Easy bot.
  2. Solve the Daily Challenge. The first solve gives Daily Grind (30) and at least 40 coins, often more.
  3. Move up a level as soon as you can win sometimes. A loss still pays 10, and a Medium or Hard win pays far more than another easy win.
  4. Play carefully, not just fast. Keeping the striker on the board gives Flawless, and the patient pot that keeps your turn going is how Clean Sweep happens.
  5. Spend early on three cheap items. Jade, Rosewood and Ruby cost 400 together and unlock Collector, which gives 40 of those coins back.

One more thing works quietly in the background. With Adaptive bots on in Settings (it is on by default), the bots’ aim gets a little looser while you are losing to them and a little tighter while you are winning, by up to about a third either way. It never changes what a win pays. It only keeps the games close, which is where most of the coins, and most of the fun, come from.

Facts checked with the Carrom by 22Softwares team against the game’s rules engine.

Questions

How many coins does a win against a bot pay?

30 against Easy, 50 against Medium, 80 against Hard and 120 against Expert. A loss pays 10. The 29 Game pays more: 100 to 200 for a win and 20 for a loss.

How many awards are there and what are they worth?

There are 14 awards worth 590 coins in total, each paid once when you unlock it.

Do shop items make my shots better?

No. Boards, coin sets and strikers are cosmetic; size, weight and physics stay the same.