Who this is for: you play at IM or GM level and want to push toward 2600 and beyond.
Be honest with yourself: chessGM ratings are a training measure, not a FIDE rating. At this level the biggest gains come from real tournament play, strong sparring partners and a good coach. chessGM is your laboratory: a free, tireless analyst, a bot up to 2600, and a place to store and review your preparation.
Goals
- A repertoire that is both deep and flexible: main lines to move 25 or more, surprise weapons, and a plan for every pawn structure.
- Opponent preparation you can use in the next round, with the likely openings and a concrete novelty.
- Endgame mastery: the theoretical positions, but also long technical conversions and fortress ideas.
- Calculation: accurate trees of variations, quiet moves, prophylaxis.
- Time management: critical moments, not the clock, decide when you spend minutes.
- Physical and mental preparation: sleep, breaks, tilt control.
Weekly plan (15 to 25 hours, in line with tournament play)
- Courses: finish Endgame 10: Bishop and knight mate and Middlegame 10: Grandmaster calculation. Re-play the hardest lessons without hints.
- Opponent prep: prep for every opponent. Add the key lines to your lines trainer so you drill them until they are automatic.
- Engine analysis: use the analysis board with several lines (multi-PV) and a high depth. Run a deep review after every serious game and compare your own evaluation with the engine.
- Training games: the strongest bots (the top level is rated 2600) and the 2500 and 3200 bots on the chess.com ladder as warm-ups.
- Endgames: a rook ending or a hard minor-piece ending every day, with the clock on.
- Puzzles: the hardest rated puzzles and Puzzle Rush survival to keep tactics sharp.
- Review rhythm: a weekly review of your mistake list, grouped by cause (calculation, evaluation, opening, time).
How to measure progress
- Results against stronger opposition in real tournaments (that is the only fully reliable measure).
- Deep review accuracy of 90 percent or more in slow games.
- Fewer than one serious inaccuracy per game and no blunders.
- Your prepared lines come up and you play them fast and correctly.
Common mistakes at this level
- Burnout: too many hours on too many things. Quality of sleep and rest is training too.
- Playing “like the engine”: choose lines you understand and can handle with a clock.
- Never changing your openings, or changing them every month.
- Losing the thread in endgames by relying on tablebase-like memory instead of principles.
Tip: pick one weakness a month (for example “converting a small edge”) and attack it from every side: courses, puzzles, bot games and review.
Previous: 2000 to 2400.
Open in the app: https://chessgm.net/analysis
Open this in chessGM (opens in a new tab)
chessGM is not affiliated with Chess.com, Lichess or Stockfish; they are named only to say what the app can read or compare with.